Ailwin
ALIAS
Win, Winnie
FACECLAIM
Rami Malek
POSSESSION
N/A
AGE
37
GENDER
Male(he/him)
HEIGHT
6'1
SEXUALITY
Greysexual, Bisexual, Idiotsexual
STATUS
Planned
NATION OF BIRTH
Orlais
CURRENTLY LOCATED
Free Marches
OCCUPATION
Co-Leader of The Forsaken
ORGANIZATION
The Forsaken
35
POSTS
Civilian
Elf
CODEX
Ailwin, the only child of Thelan and Lianni, grew up in the alienage of Val Fermin in Orlais, experiencing a relatively normal childhood until age three, when his father suffered a crippling dockyard injury. His mother, Lianni, took on extra work to support the family, finding employment in a wealthy human household. However, her employer, Michiel Bourcier, coerced her into a relationship she couldn’t refuse, resulting in an unwanted pregnancy. When Michiel’s wife discovered Lianni was pregnant, she promptly dismissed her. Lianni returned home with the burden of her pregnancy and the shock of her husband abandoning the family upon hearing the news.

At six, Ailwin assumed responsibility for his newborn brother, Lornan, as Lianni struggled to provide for them alone. A close friend of Lianni’s, who had twins of her own, helped the small family, and the two mothers supported each other as best they could. Ailwin, growing up in a community where prejudice against half-elves was rife, often faced hostility for being different. On one occasion, a bully severely beat him, leaving Ailwin with a limp and a cane he now carries for stability and protection. Fortunately, his life took a positive turn when Katrien, who rescued him from the attack, became his steadfast companion and ally.

As teenagers, Ailwin and Katrien began working for wealthy noble humans, discovering an aptitude for gathering secrets and manipulating them to their advantage. This venture quickly expanded to blackmail, as they learned that their fortunes improved more swiftly on the wrong side of the law. Despite their talents, they became disillusioned with Briala's faction during the Inquisition, feeling it lacked the resolve needed for their ambitions. Striking out on their own, they formed "The Forsaken," a criminal group that functioned as a close-knit family, loyal to one another and united by an unforgiving stance against betrayal.

The Forsaken grew into a notable organization, taking in other alienage natives and positioning themselves as both allies and avengers of their own. Known for their notorious black ledger, they keep a detailed record of favors, debts, and targets for revenge, furthering their influence and ensuring loyalty within their ranks. At one point, a stray black cat that had been following them became possessed by a spirit of learning, which eventually morphed into a demon of pride. The cat, now named Mr. Dribbles, accompanies Ailwin and serves as an eerie, if not unusual, ally.

As an adult, Ailwin is a capable leader, trained in combat by Katrien and adept at wielding his cane with surprising agility. Though he avoids violence when possible, he never hesitates to defend himself or his comrades. His cold, logical leadership can come off as detached, yet those close to him understand his deep loyalty to The Forsaken. Beneath his stoic demeanor lies a fierce dedication to his chosen family, and he would go to great lengths to ensure their safety and prosperity.

Ailwin's future remains uncertain by choice, as he prefers to adapt rather than plan rigidly. He aims to expand The Forsaken's reach in the Free Marches, secure alliances, and support his comrades’ well-being. Although he rarely admits it, he hopes to understand his own emotions more deeply, making strides toward personal growth alongside his ambitions for The Forsaken.

TIMELINE

Possessions

Rare Mount Owl Bear
Several years ago Ailwin came across a black market trader selling a baby Owlbear, wanting to give it a better life than the one it had with the trader, Ailwin bought the Owlbear and raised it.

A Black Ledger
This meticulously maintained ledger is a crucial artefact within The Forsaken, serving as both a record and a tool for strategic planning. Every page is filled with detailed entries on individuals who have interacted with the organization in any significant way. It categorizes three types of people:

1. Those Who Have Wronged The Forsaken: This section lists enemies, betrayers, and adversaries. Each entry includes detailed accounts of their actions against The Forsaken, the harm caused, and any ongoing threats they may pose. It serves as both a guide for revenge and a warning to current members.

2. Those Who Have Helped The Forsaken: Here, allies and benefactors are chronicled. This includes individuals and groups who have provided aid, resources, or information. Each entry details the nature of their assistance, ensuring that gratitude is remembered and favours can be returned strategically.

3. Those Who Have Been Helped by The Forsaken: This section is dedicated to the organization's benefactors. It includes elves and other marginalized individuals who have received support, protection, or resources from The Forsaken. These entries often contain personal stories and the impact of The Forsaken's assistance, highlighting the group's role as protectors and benefactors.

The ledger is more than just a list; it is a testament to The Forsaken's influence and the intricate web of relationships they maintain. It helps the leadership keep track of debts owed and favours granted, ensuring that the balance of power and loyalty is carefully maintained. The ledger is kept under strict security, accessible only to the highest-ranking members, with regular updates to ensure its accuracy and relevance.

Mr. Dribbles
This seemingly ordinary black cat is anything but mundane. Known affectionately as Mr. Dribbles, he is a sleek, midnight-furred feline with piercing yellow eyes that seem to hold a depth of wisdom and arrogance. The Forsaken adopted Mr. Dribbles for his endearing appearance, but soon discovered his extraordinary nature.

Possessed by a Demon of Pride: Unbeknownst to many, Mr. Dribbles is inhabited by a powerful Demon of Pride. This possession grants the cat several supernatural abilities and a demeanor that exudes confidence and superiority. The demon inside Mr. Dribbles, while not malevolent in intent, imbues the cat with a heightened intelligence and an almost regal presence. This possession manifests in several ways:

1. Enhanced Intellect: Mr. Dribbles understands complex human emotions and strategies. He often seems to listen intently during secret meetings and can recognize key figures within the organization and their enemies.

2. Supernatural Abilities: The Demon of Pride grants Mr. Dribbles abilities beyond those of a normal cat. He can see in total darkness, move with uncanny silence, and sometimes even manipulate shadows to remain hidden. Some claim to have seen him phase through walls or appear in places no cat should be able to reach.

3. Aura of Authority: Wherever Mr. Dribbles goes, he commands respect and awe. Members of The Forsaken and even some of their enemies instinctively give way to him, feeling an inexplicable sense of deference. His presence alone can boost the morale of the group's members, making them feel as though they have a powerful ally watching over them.

4. Communication: While Mr. Dribbles cannot speak, he communicates through a series of gestures, intense stares, and purposeful actions. Ailwin and a few other sensitive individuals in The Forsaken have developed a near-telepathic bond with him, able to understand his intentions and warnings.

Role within The Forsaken: Mr. Dribbles serves as both a mascot and a guardian for The Forsaken. His prideful nature aligns well with the group's mission of protecting the oppressed and challenging the arrogance of the powerful human nobles. He often patrols the headquarters, ensuring the safety and security of its members, and his presence is a constant reminder of the mystical and formidable forces that back The Forsaken's cause.

Despite the demon's influence, Mr. Dribbles retains the affectionate and playful behaviors of a typical cat, endearing him to the members of The Forsaken. He is particularly close to Ailwin, often found lounging in his quarters or accompanying him on clandestine missions, adding an extra layer of mystique and power to their endeavors.

Obsidian Daggers
A gift from Katrien – gleamed with a dark, captivating sheen. The blades, forged from volcanic glass, were both razor-sharp and surprisingly light, perfectly balanced for both close-quarters combat and precise, silent strikes. The craftsmanship of the daggers was unparalleled, each blade meticulously shaped and honed to an edge capable of slicing through the toughest materials. The hilts were wrapped in fine leather, providing a secure grip even in the heat of battle, and adorned with intricate, silver filigree that hinted at their Antivan origins.

Katrien, known for her discerning eye and appreciation for the finer things in life, had chosen these daggers with great care. They were not merely weapons, but works of art, embodying both beauty and deadly efficiency. When she presented them to him, it was not just as a gift, but as a symbol of trust and respect. The daggers represented a bond between them, forged in the fires of shared experiences and mutual admiration. Each time he wielded them, he was reminded of Katrien's confidence in his abilities and the deep connection they shared.

These obsidian daggers were more than tools of his trade; they were an extension of his will and a testament to the intricate dance of danger and elegance that defined both their lives.

Black Cane
A black cane with a crow on the handle has been his steadfast companion ever since he was beaten up as a child, an incident that left him with a permanent limp. The cane itself is crafted from dark, polished ebony wood, its surface smooth and cool to the touch. The handle is where the cane truly comes to life: a meticulously carved crow, rendered with exquisite detail. Its beady eyes seem almost lifelike, capturing the shrewd intelligence and watchful demeanor characteristic of the bird. The crow’s wings are partially spread, as if poised to take flight, and its beak is slightly open, giving it an air of perpetual vigilance.

This cane is not merely a tool to aid in walking; it is a symbol of resilience and defiance. The crow, often seen as a harbinger of fate or a symbol of transformation, mirrors his own journey from a vulnerable child to a determined and resourceful individual. The injury he sustained could have been his downfall, but instead, it became a part of his identity, one that he embraced with the same tenacity as the crow clutches its perch.

Every time he grips the handle, he is reminded of his past and how far he has come. The cane is a constant, silent witness to his perseverance and strength. It supports him not just physically, but emotionally as well, a reminder that even in the face of adversity, one can find balance and dignity. The crow, with its dark elegance, serves as a guardian of his secrets and a testament to his enduring spirit, always ready to face whatever challenges lie ahead.

Lock Picket Set
Well-worn and carefully maintained, is an indispensable part of Ailwin's everyday carry. The set is unassuming at first glance, housed in a small, weathered leather pouch that fits snugly in the palm of his hand or slips discreetly into a pocket. The leather is supple from years of use, and the edges are frayed, speaking to countless locks opened and secrets uncovered.

Inside the pouch, the tools are neatly arranged: tension wrenches, rakes, half-diamonds, and hooks, each piece meticulously crafted from durable, tempered steel. Despite their age, the tools gleam with a subtle sheen, a testament to Ailwin's diligent care and regular maintenance. Every tool has its place, and every piece tells a story of past exploits and narrow escapes.

This lockpick set is more than just a collection of tools; it is a tangible connection to Ailwin's early days in The Forsaken, a shadowy group known for their stealth and cunning. In those formative years, the lockpick set was his key to survival, granting him access to places forbidden and treasures hidden. Each successful pick was a small victory, a step toward mastering the delicate art of lockpicking and securing his place within The Forsaken.

Carrying this set with him is a constant reminder of where he came from and the skills he honed in the shadows. It's a practical tool, indispensable for his line of work, where locked doors and sealed chests often stand between him and his objectives. Whether infiltrating a guarded estate or slipping into a secret meeting, the lockpick set is a silent partner in his endeavors, ready to spring into action at a moment's notice.

Ailwin's connection to his lockpick set is almost sentimental. Each tool, every groove and notch, feels like an extension of his own hands. It is a symbol of his adaptability, his precision, and his unwavering commitment to his craft. The set is a constant companion, ever-reliable and always at the ready, just like Ailwin himself.

A Silver Pocket Watch
Polished to a brilliant sheen, rests heavily in Ailwin's pocket, a constant and solemn reminder of a fateful night when a job went disastrously wrong. The watch is intricately engraved with delicate scrollwork and flourishes, a testament to the craftsmanship of its maker. The face is protected by a hinged cover that snaps open with a satisfying click, revealing Roman numerals in black enamel and slender, ornate hands that tick steadily around the dial.

The pocket watch was acquired during a heist that was supposed to be straightforward—a wealthy merchant's mansion, a safe full of valuables, and an escape plan meticulously timed to the second. But unforeseen complications arose, and the heist unraveled into chaos. Ailwin and his team barely escaped with their lives, and several of his comrades weren't so fortunate. In the midst of the frantic retreat, Ailwin found the watch among the merchant's belongings, and it became an unintended trophy of a night marked by regret and loss.

This pocket watch isn't just a timepiece; it's a constant reminder that even the best-laid plans can fail, and that every second counts. Its rhythmic ticking serves as a steadying presence, a reminder to remain vigilant and adaptable, to never take time for granted. The weight of the watch is a grounding force, anchoring Ailwin in the present and urging him to make the most of every moment, knowing that time, once lost, can never be regained.

The watch's inner casing bears an inscription, worn but still legible: "Tempus fugit," Latin for "Time flies." These words resonate deeply with Ailwin, a poignant reminder of the fleeting nature of time and the urgency of his endeavors. The pocket watch, with its rich history and solemn significance, is more than just a tool for keeping time; it is a symbol of the lessons learned from past mistakes and a motivator to seize the present with unwavering determination.

Ailwin often finds himself absently running his thumb over the smooth surface of the watch, feeling the cold, solid weight of the silver. It has become a ritual of sorts, a way to center himself and focus on the task at hand. Whether he's plotting his next move or reflecting on the past, the pocket watch is always there, a silent yet profound companion in his journey through the shadows.

Amulet of Dirthamen
An amulet with Dirthamen’s markings, the Elvhen god of secrets. - Ailwin never really fell for the worshipping of the old gods, but there was always something about Dirthamen that intrigued Ailwin, probably because he keeps a lot of secrets.

Other
Smoke bombs - for quick escapes or distractions.

Meeting tokens - Special items used to identify trusted members of the organization.

Emergency Coin Stash: Hidden money for bribes or escape funds.

Personality

Ailwin is somewhere on the spectrum; that’s probably the easiest way to describe him. Recently, thanks to Katrien, he has learned how to control and mask his differences as an adult in society. This was challenging for him as a child, often leading others—even other elves—to perceive him as different and odd.

He leans heavily on logic rather than emotions, particularly when it comes to love and sexual attraction, which are difficult emotions for him. In the Forsaken, he can come across as cold and objective, but that doesn’t mean he’s indifferent to other members. He genuinely cares but struggles to show it, which is why Ailwin is secretly seen as “the brains,” while Katrien is “the heart.”

Deeply family-focused, Ailwin feels a strong connection to city elves. Although he respects the Dalish, he doubts they truly understand the struggles of city elves. To him, the Forsaken is like family: “Mess with one, mess with them all.”

Cold-blooded and calculating, Ailwin is willing to play dirty or use underhanded tactics when needed. His ruthless, strategic thinking and cleverness keep him steps ahead in the criminal underworld.

Ailwin’s sharp intellect and cunning make him adept at planning complex heists and schemes. His intelligence is a valuable asset, enabling him to navigate the dangerous world of Thedas and beyond.

His traumatic past has taught him to tightly control his emotions, leaving him wary of forming deep personal connections. His cold, detached exterior serves as emotional armor, shielding him from potential pain and betrayal.

Resourceful and adaptable, Ailwin is a quick thinker who can improvise under pressure. This ability is crucial to his survival as leader of the Forsaken.

Despite his seemingly heartless demeanor, Ailwin is deeply loyal to his crew, especially to Katrien. His loyalty is evident in his willingness to go to great lengths to protect them, even if he struggles to express his feelings.

Ailwin’s actions are driven largely by a desire for revenge against those who wronged him, especially the human noble family that destroyed his. This vendetta fuels his rise to power as he seeks retribution.

Though harsh, Ailwin’s charisma commands respect and loyalty from his crew. His confidence, competence, and inspirational presence make him an influential leader in the criminal underworld.

Connections

Thelan - Father (whereabouts unknown)

Lianni - Mother (living in Val Fermin)

Lornan - Son to Lianni and Michiel, half brother to Ailwin. His relationship with his half-brother, Lornan, is also significant. Ailwin was responsible for Lornan's care from a very young age, and the two share a strong, brotherly bond. Lornan often accompanies Ailwin and Katrien, a testament to their close-knit relationship. (usually with Ailwin and Katrien)

Little Flea - planned love interest

Katrien - Ailwin has a strong bond with Katrien, his best friend and co-leader of The Forsaken. Their complementary personalities have made them an effective leadership duo. Despite his struggles with understanding and expressing emotions, Ailwin deeply cares for Katrien and trusts her implicitly. - (played by Neo)

Bajie - Friend and ally through Little Flea

Kellam Yoesif - contact within the Orlesian Dalish elves (played by Me)

Michiel Bourcier - Biological father to his brother, human noble (living in Val Fermin)

Elizabeth Bourcier - Wife to Michiel, human noble (living in Val Fermin)

Misc.

Character Alignment: Chaotic Neutral, He operates with a strong sense of independence, valuing personal freedom and unpredictability. His actions are driven by personal goals and a complex mix of morality, as he cares for his allies and has a deep connection to The Forsaken, yet he also embraces the darker, more erratic aspects of his personality and actions.

Strengths: Resourcefulness, Independence, strong sense of personal freedom, Adaptability, Strategic Thinking, Resilience, Leadership

Weaknesses: Ailwin's weaknesses include a tendency towards unpredictability and impulsiveness, which sometimes leads him into risky or dangerous situations without fully considering the consequences. His strong sense of independence can make it difficult for him to trust or rely on others, sometimes leading to isolation. Additionally, his chaotic nature sometimes causes him to struggle with consistency and long-term commitments, making it challenging to maintain stable relationships.

Likes: Beekeeping, Mycology, Nature, Green, Exploration, Cryptography, Lockpicking, Odd Numbers, Soft Fur

Dislikes: Confined Spaces, Authority, Betrayal, Yellow, Even Numbers, Crowds, hornets

Phobias: Claustrophobia, Acrophobia