Mages are able to use, control, and interact with magic. While magic typically manifests around puberty, with the Veil so recently removed, the concept of "normal" is ephemeral. Mages have typically been feared and held in a great deal of awe. Mages are capable of performing great and terrible feats, with most being more in tune with spirits and demons due to their closer relationship with the Fade.
General Magic
General magic is magic that every mage can do, with or without a foci or ability.
Examples:
- Barrier Creation: Can be used to enhance defense and ward against attacks.
- Simple Glamor: Things such as changing one's eye-color or hair color for a short period of time.
- Telekinesis: Able to lift and move small objects with magic.
- Spirit Bond: Can bond with a willing spirit or demon. Also known as ‘possession’.
- Veilfire: Activate veilfire locations by channeling mana
- Simple Fire/Heat: Lighting candles/fireplaces, heating body for short periods of time
Specializations:
Specializations require members to go through questing, or meeting and learning from characters with the ability. The specialization field is something only staff may edit. Characters may have multiple specializations, but they cannot start out onsite with them. We need to see the threads.
There are a few exceptions to this rule, but these exceptions are rare and apply to characters who are tied to a site plotline.
Current Specializations
(Mage) Keeper: Keepers can generally sense the ‘health’ of the land their clan lives upon. They can also sense when people enter or exit the clan-lands. And while every Keeper has a different domain and affinity, each Keeper has a closer bond with plants and animals within their domain—fostering healthy relationships with the wildlife is a top priority.
>>Requirements: Must be Elven, must be Keeper of a Clan.
(Mage) Rift Magic: These mages draw upon the force of the Fade, using it to attack by twisting it into a weapon to stagger or crush their enemies. This magic is easier to study now the Veil has come down and there is no barrier between mages and the magic of the Fade. This is a newer type of magic, coming into existence during Inquisition time when rifts would open and give access to the Fade.
>>Requirements: Learn from a character who already has this type of magic (5 threads) or complete 5 threads studying the magic.
(Mage) Spellbinder: This ability allows a mage to excise a spirit or demon and take in another. They’re able to choose the new spirit or demon, in most cases. Often mages with this ability have a healthy relationship with spirits, and may place previous spirits into amulets, animals, or other people to ensure they’re safe and not scorned.
>>Requirements: This ability must be learned from a character who has this type of magic (5 threads) or your character must complete 5 threads studying the magic.
(Mage) Wildspeaker: Wildspeaker is an elite specialization for those who have fully mastered Zomancer. While Zomancers establish a foundational connection with animals and nature, Wildspeakers embody the natural world’s primal essence, expanding their abilities to a legendary level. This upgrade allows them to transform into powerful, mythical beasts through Primal Wild Shape, as well as magical creatures like fey and elemental beings, blending traits from multiple forms for strategic advantage. They can commune with entire groups of creatures at once, wielding Primal Command to guide packs or swarms effortlessly, even from afar. Additionally, Primal Soulbond enables lifelong psychic links with animals, sharing thoughts, emotions, and even life force, allowing for complex emotional influence that strengthens bonds in battle and beyond.
In contrast to Zomancer’s sensing abilities. With Primal Lifeweaver, Wildspeakers are able to perceive life force at a molecular level to detect not only presence but health, emotional state, and even hidden afflictions, with options to heal or drain energy. Using Primal Communion, they can control or monitor multiple creatures’ senses simultaneously, amplifying their perception and tactical awareness. At the peak of their power, Wildspeakers can achieve Primal Ascendance, temporarily merging with the elements to take on an ethereal form with immense elemental and animal-command abilities. This power distinguishes Wildspeaker as an unparalleled master of nature, elevating the basic abilities of Zomancer to new heights in complexity and influence.
>>Requirements: Must be maxed out in Zomancer in order to buy
Archetype Index
05-19-2023, 06:35 AM