Class: Mage
Archetype: Arcane
The Arcane is the pure, unmitigated force of magic itself. These magics are powerful but notoriously unpredictable, as varied in nature as the mages who wield them. Arcane foci are often considered more “rare” than most others, though this is likely due to the fact that few of them have ever been taught in formal Circles.

Foci: Hedge Magic
These mages have been swept away by the Fade, doused in the waters of pure magic. They may be off-putting, not quite there, and are typically capable of magic beyond the lessons of the Circle. The mark of a hedge witch is this particular lack of “formal” training. As a result, they tend to think outside the box, and are capable of magic that other mages can only dream about.

Within this foci fall the following abilities:
  • Timeless Body: Through rituals of ancient magics, lifespans can be lengthened far beyond the expected range for their race. The character is able to remove signs of aging, though this does not make them immortal outright.
  • Witch Sight: Can see the true form of any shapeshifter, and are generally capable of piercing through illusions.
  • Ritual Knowledge: Research and exposure to ancient sites of magic have given the hedge mage a rich understanding of rituals, both modern and ancient.They are able to replicate any ritual that they have studied, and discern their intention.
  • Nature Sense: These mages are typically at home in the wilderness. They may choose one free “extra” Foci from the Nature tree, and list it at Intermediate level.
  • Keen Insight: Those with Hedge Magic are particularly sensitive to magic, and are able to sense what archetypes and specializations another mage possesses. They also may get a feel for the sort of spirit another mage has partnered with.

Foci: Arcane Warrior
Among the ancient elves, there were mages who trained their magical arts to augment their martial prowess. They channeled magical power through their weapons and bodies, becoming terrors on the battlefield. Most consider these skills lost forever, but they may still linger in forgotten corners of the world. Arcane warriors may learn to use their magic score to satisfy the strength requirement to equip higher-level weapons and armor.

Those of non-elf origins may know this particular focus as being a Battlemage or Knight Enchanter, a term probably coined by the chantry to separate from its elvhen origin.

Within this foci fall the following abilities:
  • Spirit Weapons: Conjure magical weapons out of thin air
  • Heavy Armor: Ability to wear heavy armors and use weapons otherwise forbidden to mages
  • Bolster Prowess: Able to bolster their physical abilities for short periods of time
  • Fade Step: Ability to phase in and out of physical realm, almost seeming to teleport
  • Enhance Body: Able to enhance body parts with magic (to improve the senses, to hone nails to a killing edge, etc.)

Foci: Soothsayer
Soothsayers are a disparate lot. Some embrace and seek to share their knowledge, while others fear the unbidden insights they receive. They are resigned to the whim of happenstance, and they see design where others would see coincidence. The ways each Soothsayer practices their magic and communes with fate are different.

Within this foci fall the following capabilities:
  • Seer: Guided by fate and destiny, but rarely beholden to them, seers are capable of catching glimpses into the past and the future. Some may seek knowledge by going into a trance, others might use pools of water or crystal balls.
  • Astromancy: Utilizing the stars, skies, and weather patterns to tell fortunes, predict the future, divine luck, etc.
  • Dreamer: With the Fade all around us, Dreamers are now more potent than ever. They’re still quite rare, but there is no Fade to study or walk through. Instead, dreamers may meditate and travel to a historical site in their dreams; witnessing history ‌and viewing past events
  • Fortune Favors: Luck is a type of magic all its own. The soothsayer is able to bolster her allies’ luck for a short period of time, guiding them into the most favorable outcomes.
  • Truth from Fiction: The Soothsayer knows whenever someone is lying, able to tell truth from lies.

Foci: Mind Mage
Mages that can bend the mind are rare and also, often, feared. When dealing with such a mage, one can never be certain if what they are feeling or seeing is truth or fiction. Mages adept at these skills can craft illusions, alter perceptions, and influence their opponents’ emotions. They can be absolute terrors on the battlefield, sending enemies into disarray at a moment’s notice.

Within this foci fall the following abilities:
  • Emotion Manipulation: One facet of emotion manipulation is the ability to sense emotions. Typically the better the manipulator knows the person, the easier this is to do. This ability can create calming auras, call on memories to evoke powerful emotion, excite someone, but this ability can also be used to invoke fear, and negative emotions.
  • Telepath: Able to read surface-level thoughts.
  • Illusory Magic: Allows one to disguise themselves, make themselves invisible, create hallucinations. Skilled illusionists can also imitate sounds, scents, and more.
  • Memory Alteration: Able to alter (remove, add, or change) the memories of others and of oneself.
  • Time Stop: This spell makes time cease to flow for all but the caster—though the reality of it is that time is just perceived to be moving extremely slowly.


Messages In This Thread
Class: Mage - by Ivy - 05-19-2023, 06:35 AM
RE: Class: Mage - by Ivy - 05-19-2023, 06:46 AM
RE: Class: Mage - by Ivy - 05-19-2023, 06:53 AM
RE: Class: Mage - by Ivy - 05-19-2023, 07:13 AM
RE: Class: Mage - by Ivy - 05-19-2023, 07:18 AM