Class: Rogue
Archetype: Assassin
Any rogue can kill a target, but assassins make death into an art form. They specialize in quick, deadly kills that let them slide back into the shadows undetected, or indirect kills that eliminate targets while the assassin is safely away.

Foci: Shadow
Shadow rogues employ misdirection and an unassuming façade to waylay their opponents with devastating attacks. There is no order or organization of shadows--they are self-taught elite rogues, masters of concealment and ambush. They strike from darkness, employing personal decoys to distract enemies before sliding a dagger between their ribs. These characters can disappear entirely into the shadows, almost as if they're being sucked up into them.

Within this foci fall the following abilities:
  • Veil of Shadow: Rogues with this ability can take a shadowy form, flitting in and out of concealment. They are completely imperceptible for a short amount of time.
  • Decoy: As a master of misdirection, the Shadow is able to create a decoy to distract from their real self.
  • Shadow Blink: The rogue is a master of using their environment to best advantage, especially in the darkness. Allows for limited teleportation between shadows.
  • Silent Step: Move in complete silence, as silent as the shadow for which they are named.
  • Create Darkness: Using carefully timed artifice, snuffs out all light in an area for a few seconds.

Foci: Duellist
Duelists are deadly combatants who prefer to fight in light armor and strike with light, but precise attacks. They tend to utilize light daggers or delicate swords for their dirty work, and their movements in battle are usually likened to a deadly dance. Experienced duelists have preternatural reflexes that allow them to evade their opponents' clumsy blows, as well as strike with remarkable precision.

Within this foci fall the following abilities:
  • Slippery: Whether leaping to safety, disappearing into the shadows, or tricking enemies into slashing at empty air, they are never where anyone expects them to be.
  • Dodge: Even when hit, the duellist knows how to turn it into a blow, taking less damage
  • Firm Grip: A true duellist never drops their weapon.
  • Precise Strike: Able to routinely strike at an opponent’s vitals, doing critical damage.
  • Parry: While evading a close quarter attack, the rogue incapacitates a target, who takes no damage from the attack but is stunned for a short time.

Foci: Corsair
Corsairs are excellent in matters of observation, and are particularly adept at gathering information. They have two distinct skill sets - that of the information-gathering spymaster, and that of the silver-tongued diplomat. They have contacts everywhere, and eyes in every city. When they choose a target, they’re quick to observe their weaknesses…before taking advantage and striking when their enemy is weakest. Sharp, focused, and quick-witted, one underestimates a Corsair at their extreme peril.

Within this foci fall the following abilities:
  • Weakest Link: The Corsair immediately notices if their enemies have any lingering wounds or old injuries, taking note to exploit them as necessary
  • Urban Connoisseur: Corsairs are especially at home in cities, knowing instinctively where to find the best intel, the cheapest fare…and the darkest alleys.
  • Special Contacts: The Corsair is adept at making friends in the most unlikely of places. They “know a guy” in almost any context, any city, who can get them just what they need.
  • Diplomatic Immunity: Perhaps the Corsair’s skills have elevated them to higher levels of statehood. Perhaps they have friends in high places. Whatever the case, the Corsair is skilled at weaseling out of trouble.
  • Silver Tongue: Charismatic and sly, the Corsair can be debonair and suave, secretive or sarcastic. They tend to be skilled wordsmiths, and can convince you to do just about anything.

Foci: Thief
The stereotypical rogue, the thief is anything but ordinary. They are quick footed and quick witted, with a keen eye for profit and risk. Most Rogues start off as Thieves, thereafter going on to more specific specialities. The truly proficient Thief is an asset to any party, and their skills augment other foci in very tangible ways.

Within this foci fall the following abilities:
  • Lockpicking: Deft and dexterous hands make quick work of locks. Able to use a multitude of tricks and tools, there are few doors or chests that are safe from a Thief.
  • Misdirection: Never play cards with a Thief. Masters of deception, they can distract an enemy and then take advantage of their inattention.
  • Sticky Fingers: Able to pickpocket an enemy (or a friend.)
  • Stealth: You’ll never hear a Thief coming until it’s too late. Even in the midst of battle it is easy for these rogues to simply slip away into the shadows and enemies would be none the wiser.
  • Detect Traps: The character is quick to pick up on traps in the vicinity, and is equally as able to dismantle them.


Messages In This Thread
Class: Rogue - by Ivy - 05-19-2023, 07:40 AM
RE: Class: Rogue - by Ivy - 05-19-2023, 07:44 AM
RE: Class: Rogue - by Ivy - 05-19-2023, 07:50 AM
RE: Class: Rogue - by Ivy - 05-19-2023, 07:54 AM
RE: Class: Rogue - by Ivy - 05-19-2023, 07:59 AM