While Warriors focus on attacking, the Knight focuses on defense. Their mastery of armor is second to none, and they are skilled in damage mitigation first and foremost. These characters are the tanks on the battlefield, soaking up damage so that their allies don't have to.
Foci: Cavalier
At home in the saddle, these warriors prefer mounted combat; they can bond with almost anything that can be ridden. If you ask them how they do it, they're not going to know what to tell you, as it's different for every Cavalier. Mounted knights are terrible at range but great at high speeds, and their mounts are often trained to participate in battle alongside them.
Within this foci fall the following abilities:
- Charge: The character charges full-tilt ahead, riding down anything in their path.
- Rider’s Seat:The Cavalier’s bond with their mount prevents them from being thrown from the saddle.
- Mounted Combat: The Cavalier is skilled at fighting from the saddle.
- War Horse: The mount is trained in combat, too. They participate in the battle with tooth, hoof, or claw, as the case may be.
- Team Effort: The Cavalier fights best with a cavalry. They get bonuses to power and speed if there are other Cavaliers in the party.
Foci: Juggernaut
These stalwart warriors make themselves the biggest target on the battlefield. When enemies take the bait, Vanguards pick them apart with brutal precision. These people are large, intimidating, and showy, and they're always going to put themselves in the most conspicuous place in the battle. When surrounded, they will use pure strength to rip their enemies to pieces. Juggernaut’s usually, but not always, favor heavy two-handed weapons.
Within this foci fall the following abilities:
- Aggro: The juggernaut steps right into the heart of the battle, drawing the attention of any enemies nearby.
- Pointed Target: The juggernaut makes a show of targeting a specific enemy, luring other foes into complacency…or frenzy.
- Force of Will: The juggernaut’s commanding presence physically draws enemies into striking range.
- Man of Steel: A powerful physique allows the character to knock aside any enemies who are in the way
- War Cry: The juggernaut lets out a fearsome cry that demoralizes all nearby enemies.
Foci: Shield Bearer
Armored combatants who specialize in shield based combat. Some utilize lances or swords in their off hands, while others make their shield their primary weapon. While they specialize in defense, many are also adept at the “sword and board” style of fighting. Shield bearers are punishing adversaries in combat, balanced fighters that are capable of doing damage without taking much themselves.
Within this foci fall the following abilities:
- Shield Bash: The character charges forward, shield first. Enemies are knocked prone.
- Impenetrable Defense: The character’s got a shield, and they know how to use it! They take significantly less damage when fighting with any type of shield.
- Duck and Cover: Archers find these characters especially annoying. Arrows stand little chance against a trained shield bearer.
- Dangerous Edge: The shield bearer smashes the edge of their shield into the opponent’s weak point, immediately crippling them.
- Pummel: The character uses their shield as a bludgeoning tool, striking out several times in quick succession to beat an enemy into submission.
Foci: Sentinel
The sentinel is an elite warrior who has mastered the art of the guard. Through their conquests and expeditions, they learn to use it to defend themselves from harm and defend those who they’re allied with. Sentinels are masters with armor, and are trained to soak up as much damage as possible. The very sight of them can strike fear into their enemy. These soldiers sometimes wear so much armor that it's difficult to identify who or even what race they are.
Within this foci fall the following abilities:
- Heavy Armor: The sentinel wears heavy armor that would otherwise be far too cumbersome for anyone else. They move at reduced speed, but their defense is unparalleled.
- Bulwark: The sentinel places themselves in their enemies’ path, entirely blocking the way forward.
- Damage Sponge: The sentinel is steeled against pain. Their tolerance is through the roof, and their stamina on the battlefield is second to none.
- No Pain No Gain: Through sheer willpower, the sentinel can temporarily halt their own blood loss, able to survive otherwise mortal wounds until they can be attended by a healer.
- Fearsome Aura: The sentinel’s intimidating aura demoralizes enemies.
05-19-2023, 08:47 AM