Class: Warrior
Archetype: Champion
The heroes of legend, the noble knights of tale and deed. Champions are impressive and showy, but no less skilled for their (perceived) arrogance. They are often considered the peak of their respective fighting styles.

Foci: Paladin
Paladins are warriors who believe that they are blessed by a higher power. Whether this is true or not does not matter, as it is what they firmly hold as fact. These characters are highly religious and faith-driven. They're adeptly skilled and believe they are the hand of justice, living proof of their god(s) power on Thedas. Ex-Templars would most likely fall into this field. Unlike regular Templars, however, the Paladins’ abilities are not dependent on lyrium - their weapons’ are imbued with enchantments or blessings that come directly from their god(s) - or so the Paladin believes.

Within this foci fall the following abilities:
  • Holy Sword: The Paladin’s weapons are imbued with their faith. Their weapons never need maintenance, and will never break.
  • Smite: Each of the paladin's melee hits against an enemy spellcaster drains their mana.
  • Divine Protection: The paladin draws on their faith to improve their defense.
  • Cleanse: The paladin purges the area of magic, removing all dispellable effects from those nearby.
  • Righteous Flame: The paladin strikes out with righteous fire drawn directly from their god(s), inflicting spirit damage on the target and other nearby enemies. All enemies are stunned for a short while after this attack.

Foci: Weapon Master
The weapons' master is generally able to pick up and use any weapon, as if they simply have an innate well of knowledge on how to use everything they touch. In reality, they've worked for years of their life to learn to use a variety of weapons, so that battle can never surprise them. They are extremely adaptable and versatile, though some people joke that a weapon master is nothing more than a ‘walking armory’.

Within this foci fall the following abilities:
  • Jack of All Weapons: The weapon master is able to use any weapon. Ever. Any weapon they choose to wield feels at home in their hand.
  • Up My Sleeve: The weapon master is never unarmed. They can stash weapons in…well. Let’s just say that they’re never unarmed.
  • Quickdraw: The character can change weapons on the fly, seamlessly switching from one to another.
  • Disarm: The weapon master knows how to use your sword better than you do. Here, they’ll show you.
  • Improvised Assault: Even things that aren't meant to be weapons are deadly in the weapons’ master’s hand.

Foci: Chevalier
Nobles who uphold a strict code of honor in battle. The Chevaliers of Orlais would fall into this foci, but it is not restricted only to them. Any soldier who strictly upholds the customs and courtesies of their upbringing might be considered a chevalier, with all of the noblesse oblige that such entails. They often have the finest weapons and armor, and are given a good deal of consideration due to their noble status.

Within this foci fall the following abilities:
  • Unshakable Resolve: A Chevalier’s defining trait is their confidence in combat; though they may not be fearless.
  • Off-putting Display: Chevaliers use flashy techniques with an impressive display of skill to catch their opponents off-guard.
  • Vivacity: Chevalier’s words are just as deadly as their weapon. They’re known for trying to break the confidence of their opponent down with biting insults.
  • Finesse Step: Chevaliers are experts at dodging attacks, though to retain the speed and dexterity needed for this, they tend not to wear armor. Chevaliers often dress high-class.
  • Valor: Chevaliers are always watching out for their allies, and have the ability to make saving throws with a throwing weapon (such as a spear), to deal damage or paralyze/stun their opponent.

Foci: Rune Lord
Champions who have harnessed mystical abilities, they come in a range of specializations. In all cases, while these characters may not have magic, they have found ways to mimic or imbue it into their weapons and/or body.

Within this foci fall the following abilities:
  • Rune Mastery: Able to call upon the elemental power of imbued runes. They use these runes during battle to create temporary elemental changes to their weapons or the weapons of the people in their party.
  • Mimic Knight: These particular champions have imbued the palms of their hands with magical tattoos. This allows this champion to mimic the magic of a mage, even if they are without magic themselves.
  • Spirit Aid: These champions have taken on a spirit that has granted them the ability to use small amounts of magic with that spirit’s help. Because the knight is not equipped to deal with magic, their power is extremely weak and cannot be held for long.
  • Lyrium Echo: Able to summon duplicates of themselves using an intricate series of lyrium tattoos that they have received over the course of their lives.
  • Magic Resistance: Because of their familiarity and limited use of magic, these characters are able to resist a portion of the damage from malicious magics.


Messages In This Thread
Class: Warrior - by Ivy - 05-19-2023, 08:35 AM
RE: Class: Warrior - by Ivy - 05-19-2023, 08:41 AM
RE: Class: Warrior - by Ivy - 05-19-2023, 08:47 AM
RE: Class: Warrior - by Ivy - 05-19-2023, 08:50 AM
RE: Class: Warrior - by Ivy - 05-19-2023, 08:53 AM