Guide: Religions of Thedas
RELIGIONS ONSITE
Here you can find a list and a little information about some of the religions found in Thedas. Note that some of these religions are race-specific. If there is a religion you'd like to know more about or think should be added, please PM a member of staff.

ANDRASTIAN CHANTRY
The most prominent religion in Thedas, Andrastian Chantry is based on the Chant of Light, a series of teachings written by the prophet Andraste, bride of the Maker. To the Chantry, followers of all other religions -- especially non-humans, who they believe have turned from the Maker's grace more than humanity has -- are thought to need saving. The Chantry's goal is to spread the Chant of Light to the four corners of the world, interpretted as such from the Chant of Light. Once all peoples have accepted the Chant and practice its teachings, supposedly the Maker will return to the world and return it to its previous Edenic state.

Followers of the Chantry are Andrastians, and "Chantric" is used to refer to something or someone having to do with Chantry religion. The Chantry calendar is used everywhere in Thedas, save for the Tevinter Imperium. Funeral rites in the Chantry involve cremation, so that demons cannot possess them, and because Andraste was burned at the stake. Chantries are present in nearly every village, town, and city, and in some large organisations such as Circles and Fort Drakon. Some -- including the Chantry in Kirkwall -- maintain a Chanter's Board, a job board for mercenaries and others willing to do good deeds or make money. When not capitalised, the word "chantry" refers to a place of worship, be it a Chantry or not.

Roles Within the Chantry:

Divine: This is the head of the Chantry, and may only be held by someone who is female (whether assigned at birth or they come to the conclusion they're female later). She resides in the Grand Cathedral in Val Royeaux, Orlais. She is addressed as "Most Holy", "Your Perfection".
Grand Cleric: This is the role directly under the Divine. This role may also only be held by someone who identifies as female. Each Grand Cleric presides over her own region and represents many Chantries. The Grand Clerics convene at the College of Clerics, located in Val Royeaux, Orlais. Their title is: "Your Grace". Every Grand Cleric has one kingdom that hse presides over.
Mother: Mother's are responsible for looking after the spiritual well-being of their flock, and they may be in charge of a Chantry—if this is the case, her title changes to Revered Mother or "Your Reverence".
Brothers & Sisters: These people are your lowest ranking members, both male and female identified (non-binary folx too). They are usually fitted into three groups.
Affirmed: These people are the regular folx that are serving the Chantry for their own reasons.
Clerics: Clerics are your academics, devoted to the pursuit of knowledge. They're in charge of books, relics and lore. Older clerics receive the title "elder" and others are known as "brother" or "sister".

AVVAR GODS
It is nearly impossible to speak of the Avvarian people without speaking of their beliefs. Faith is the vibrant cornerstone of their existence, filling their harsh lives with sacred implications, for the Avvars believe as the Alamarri once did: The gods live in all things. Wind from an unexpected direction, birds flying in unusual patterns, a sudden silence amidst the high peaks in the spring—these are nothing but chance to a lowlander, but are messages from the gods to an Avvar.

The Avvars believe without question that their gods have protected them and kept them strong, for do they not thrive despite their numerous enemies? Wise lowlanders avoid pointing out that the hillsmen have been pushed into some of the most inhospitable terrain in all of Thedas. In truth, the Avvars love the Frostbacks and would only take offense at the thought that they were “forced” into the mountains. The Avvars have a complex pantheon, which includes both nature spirits and legendary mortals who have ascended to the heavens. This is further complicated by the fact that the pantheon varies somewhat from hold to hold, as every clan has its own sacred tales and heroes; however, all Avvars agree on the three greatest gods. These are Korth the Mountain Father, Hakkon Wintersbreath, and the Lady of the Skies. Imhar the Clever and the Great Bear Sigfost are also revered in most communities.

The Avvar deem spirits as their gods, treating them as patrons to be lulled and wooed. The Avvar deliberately invoke spirits for strength in battle or solicit them for advice. Such spirits have lived with in their holds for many generations, and sometimes took the form of an animal or departed relatives when they pass on their wisdom. In the event a god is destroyed, the Avvar begin a year-long time of offerings and prayers and rituals. At the end of this period, a new spirit takes on the name and role of the old one.

Avvar believe in a hazily defined afterlife governed by the "Lady of the Skies" where the dead are reunited with their kin. Avvar also believe some of their people are destined to be reborn, i.e., the essence (the soul) returns clothed in new flesh. The core of the concept is thus: the souls of a few Avvar "favored" by fate "migrate" on death to inhabit new bodies destined for them, so they may return and perform great deeds for the good of their hold. These resurrected souls are not expected to remember their past selves consciously, but instead are assumed to be subtly "guided" by their previous experiences, especially through visions and portents.

DWARVEN BELIEFS
The dwarves do not have an official religion. They do not believe in gods. Instead, their philosophy promotes excellence, and an almost intimate tie to the rock -- the Stone -- that houses them. They speak of it as if it is alive. They respect, fear, cherish, and give thanks to her for protecting them and providing them with her bounty. Dwarves believe that when they die, they return to the stone and become Ancestors. Criminals, disgraced, surfacers, and their descendants -- the "unworthy" -- are cast out, so that their failings may not weaken the Stone.

Worship and spiritual guidance are reserved for the Ancestors, and above the Ancestors and all others are the dwarves that have been raised to Paragon status for great achievements, whether in combat or something else entirely. Paragons are examples for the dwarves, to be followed and to be revered. In death, it is said the Paragons become one with the densest stone at the base of all mountains -- a foundation upon which all dwarven society rests. These Ancestors communicate their wishes to the living via brutal trials-by-combat called Provings. The Ancestors' collective wisdom is maintained by the Shaperate, which stores its records in lyrium.