Skills can be learned through training, study, or can be based on innate abilities. There's no limit on how many skills a character can have, we just ask members to be sensible.
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» Drinking
Consuming large quantities of alcohol and avoiding the aftereffects.
» Driving
Directing and guiding carts, carriages, and other wheeled vehicles.
» Jumping
Springing and leaping.
» Might
Performing feats of raw power, such as lifting or holding up heavy objects.
» Riding
Directing a mount such as a horse or halla.
» Rowing
Propelling a vessel with oars.
» Running
Moving quickly in both short sprints and long distance hauls.
» Smithing
Forging metal items, from weapons to jewelry.
» Stamina
Enduring fatigue, disease, and privation.
» Swimming
Moving through the water and staying afloat.
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» Bargaining
Negotiating with others and making deals.
» Coercion
Convincing others to agree with you.
» Deception
Lying to and tricking those less mentally adept than you.
» Disguise
Making yourself look like someone else, or a different class of person.
» Empathy
Discerning the feelings and emotions of others.
» Etiquette
Knowing the social niceties of various cultures.
» Gambling
Playing games of chance and profiting from them.
» Intimidation
Overawing with physical presence and threats.
» Investigation
Interviewing people for information and finding and deciphering clues.
» Leadership
Guiding, directing, and inspiring others.
» Seduction
Making winning moves in the game of love.
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» Acrobatics
Executing gymnastic, balancing, and tumbling maneuvers.
» Calligraphy
Writing with artful penmanship.
» Cartography
Making and reading maps.
» Climbing
Scaling walls and other vertical obstacles.
» Crafting (Hobby)
Making items with manual skills like woodworking, sculpting, glassblowing, etc. but with a casual approach/for fun.
» Crafting (Practical)
Making items with manual skills for a profession.
» Initiative
Acting quickly in tense situations.
» Legerdemain
Using sleight of hand to trick others, hide things, and pick pockets.
» Lock Picking
Opening locks without using keys.
» Performance
Entertaining an audience with an artistic talent.
» Stealth
Sneaking about quietly and out of sight.
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» Arcana
Knowing about magic, its traditions, and the Fade.
» Clarity
Finding reserves of vigor through various means to increase their mana pool.
» Cryptography
Creating and deciphering codes and ciphers.
» Cultural
Knowing the traditions and beliefs of various cultures (beyond your own).
» Enchantment
Understanding the art and craft of enchanting magic items. Note to actually Enchant items one must be a dwarf.
» Engineering
Knowing the practicalities of construction, building, and invention.
» History
Knowing important events and personalities from the past.
» Military
Knowing strategy, tactics, and famous applications thereof.
» Music
Knowing musical traditions and songs (this is not the same as performing).
» Nobility
Knowing coats of arms, royal families, and key figures of the present.
» Religion
Knowing religious traditions and practices, particularly those of the Chantry.
» Research
Making a systematic investigation, usually using records, archives, and books.
» Writing
Expressing yourself with the written word.
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» Animal Handling
Interacting with and caring for animals.
» Brewing
Making ales, wines, and other concoctions.
» Cooking
Preparing meals through various means. Includes baking.
» Courage
Overcoming fear in the face of adversity.
» Faith
Deriving inner strength through spiritual or moral belief.
» Healing
Aiding the wounded and sick.
» Morale
Maintaining good spirits and confidence in yourself or your group.
» Nature
Knowing the flora and fauna of Thedas.
» Poisons
Knowing about poisons, their uses, and their preparation.
» Searching
Finding things that are hidden or obscured.
» Tracking
Following tracks and other signs of passage.
» Traps
Detecting and disarming traps and other mechanical devices.